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Legend of keepers builds
Legend of keepers builds













legend of keepers builds

Originally posted by SolusEmsu:Personally, I always like having traps before monster rooms. randomization constantly screws her entire concept over and you can't get a decent monster balance to hold. I've been stuck for months on her chapter 4 because you start with such crappy monsters, the randomization screws you up EVERY TIME, and more than once heroes just go through the troops, especially if there are champion heroes, not even hindered by the traps, and when they make it to the engineer herself it might as well be game over because she can't hold herself in a toe-to-toe fight, especially once they start staking them DOTs. very little chance to gain and rack up barrier points, and their efficency scaling doesn't compare to those of other masters.Įnchantress can get serious power escalation once you get her rolling, and slave-master has amazing boost to monsters for both damage and morale, but engineer doesn't have anything romotely as good to comapre.

legend of keepers builds

Many, if not most, traps get their efficency from having some build up before the heroes reach them, including her special promotion traps, but dungeon randomization could mean that traps come early in with no space to "prepare" the heroes beforehand, so the entire point of the trap gets tossed out the window!Īlso, you can love traps all you want but relying on units still remains the bulk of any hope to achive victory, and the units she usually has available flat out suck. the whole relience on traps just doesn't work mostly because of the whole "dungeon order is randomized each time" thing: like, I get it, you wanted to have a master that focuses on traps, fine.















Legend of keepers builds